Gaming Review: Star Wars: Squadrons – Fantha Tracks

Star Wars: Squadrons
Star Wars: Squadrons is a space combat game set in the Star Wars universe developed by Motive Studios and published by Electronic Arts. It was released for Microsoft Windows, PlayStation 4 and Xbox One on October 2, 2020. The game features both multiplayer game modes and a single-player campaign.
Release date: 2 October 2020
Developer: Motive Studios
Engine: Frostbite
Publisher: Electronic Arts
Director: Ian S. Frazier
Platforms: PlayStation 4, Xbox One, Microsoft Windows
Star Wars: Squadrons was a game I had been looking forward to ever since its announcement. The thought of participating in a rivalry between remnants of the Empire and the recently formed New Republic post-Return of the Jedi in two elite squadrons was enticing. I knew going into the game that it would be a departure from any of the more recent titles released during the Disney Era of Star Wars. However, I was not expecting to be thoroughly disappointed in it. This is arguably the biggest flop out of the latest titles to date; nothing in this game warrants the price tag.
The story the game stumbles through is lackluster to say the least. With there being a sizable gap in canon content between Return of the Jedi and The Force Awakens I was hoping for more in terms of storytelling. Along the journey you are part of both the Empire’s Titan Squadron, and the New Republic’s Vanguard Squadron. With the game being split between the two rival squadrons, you’re tossed back and forth within the rivalry. Essentially, it feels like you’re stuck in the middle of a pointless argument that has no real resolution by the end. Not a single element of the storyline added anything to the lore of the Star Wars universe and we could have easily done without hearing anything about these squadrons.
Amongst the stories many flaws, are the characters. All of the new characters come off as very onenote and are in no way memorable like their predecessors in Battlefront II and Jedi Fallen Order, Iden Versio and Cal Kestis. Admittedly, their designs are intriguing, however there’s no real substance to them. The tragedy of Squadrons is that they marketed characters like Rebels’ Hera Syndulla, well-known pilot Wedge Antilles, and the beloved character Admiral Rae Sloane, who originated in the Star Wars novels. They were only briefly touched upon whilst playing the game’s campaign. When watching their portrayals in this game, they fell flat like the other characters, and were terribly underutilized. A cut scene or two of them duking it out with their rivals could’ve easily elevated the stakes of this game. I hope this won’t be the only time we see Rae Sloane, she is a far better character than her Squadrons portrayal.

In terms of gameplay, Squadrons has a hefty learning curve, especially for those who are not familiar with flight centered games. The controls (for Xbox One) did not feel natural, despite the various combinations and ability to customize your flight controls. I was hoping they would develop a control configuration for those of us used to flying in games like the Battlefront series, but no such luck. All though I was aware that it was solely a first person flight game, I believe Squadrons would benefit by adding a third person mode later in its downloadable content. While the point of the game was to immerse you in the dogfight, I do enjoy being able to see the landscape of space around my starfighter.
Squadrons was an ambitious feat, but the game delivered plays like one still in the early stages of development. There were details that could have been added here or there that would have lifted the game up: a few different ships, cut scenes that breathed life into these new characters and upped the ante of the rivalry, utilizing the previously established characters to their fullest potential, and establishing a main character that was actually relatable. The bottomline is that this game has no redeeming qualities about it and I sincerely hope that Star Wars: Squadrons is not intended to have a sequel. The game does not live up to lineage of Star Wars games and there’s nothing about it calling me back to play it anytime soon. I’d recommend enjoying previous titles and skipping out on this one.
All opinions are those of the author and not of Fantha Tracks.
October 2024
sat12oct10:00 amsat3:00 pmEcho Base Live: Episode XV: 12th October 2024TIME UNTIL THE EVENT ENDS:
  Event by Echo Base LIVE Kingfisher Square, Redditch, B97 4, United Kingdom Saturday 12th October 2023 from 10:00-15:00 Price: free ·
 
Event by Echo Base LIVE
Kingfisher Square, Redditch, B97 4, United Kingdom
Saturday 12th October 2023 from 10:00-15:00
Price: free · Duration: 5 hr
Early bird entry from 9.15am. The passes will be given out in the queue from 8am. Passes will also be available to collect on Friday evening from 5-7pm from the front door of the venue.
Regular entry is FREE from 10am, just turn up and walk right in!
– We have 9 amazing guests signers (charges apply)
– Over 180 tables of great Star Wars toys and collectibles
– Charity MEGA Raffle (Accepting any prizes please, bring them along!)
– Cosplay
– Displays (TBC)
Car Park 1 or 4 are easy access, buts it’s accessible from any of the car parks. Tons of parking.
Cash is advised as the WiFi can struggle with demand and the cash machines always run out!
We shall see you there!
more
October 12, 2024 10:00 am – 3:00 pm(GMT+00:00)
Kingfisher Centre, Redditch
43 Evesham Rd, Redditch B97 4HJ
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Star Wars: Squadrons
Star Wars: Squadrons is a space combat game set in the Star Wars universe developed by Motive Studios and published by Electronic Arts. It was released for Microsoft Windows, PlayStation 4 and Xbox One on October 2, 2020. The game features both multiplayer game modes and a single-player campaign.
Release date: 2 October 2020
Developer: Motive Studios
Engine: Frostbite
Publisher: Electronic Arts
Director: Ian S. Frazier
Platforms: PlayStation 4, Xbox One, Microsoft Windows
Star Wars: Squadrons was a game I had been looking forward to ever since its announcement. The thought of participating in a rivalry between remnants of the Empire and the recently formed New Republic post-Return of the Jedi in two elite squadrons was enticing. I knew going into the game that it would be a departure from any of the more recent titles released during the Disney Era of Star Wars. However, I was not expecting to be thoroughly disappointed in it. This is arguably the biggest flop out of the latest titles to date; nothing in this game warrants the price tag.
The story the game stumbles through is lackluster to say the least. With there being a sizable gap in canon content between Return of the Jedi and The Force Awakens I was hoping for more in terms of storytelling. Along the journey you are part of both the Empire’s Titan Squadron, and the New Republic’s Vanguard Squadron. With the game being split between the two rival squadrons, you’re tossed back and forth within the rivalry. Essentially, it feels like you’re stuck in the middle of a pointless argument that has no real resolution by the end. Not a single element of the storyline added anything to the lore of the Star Wars universe and we could have easily done without hearing anything about these squadrons.
Amongst the stories many flaws, are the characters. All of the new characters come off as very onenote and are in no way memorable like their predecessors in Battlefront II and Jedi Fallen Order, Iden Versio and Cal Kestis. Admittedly, their designs are intriguing, however there’s no real substance to them. The tragedy of Squadrons is that they marketed characters like Rebels’ Hera Syndulla, well-known pilot Wedge Antilles, and the beloved character Admiral Rae Sloane, who originated in the Star Wars novels. They were only briefly touched upon whilst playing the game’s campaign. When watching their portrayals in this game, they fell flat like the other characters, and were terribly underutilized. A cut scene or two of them duking it out with their rivals could’ve easily elevated the stakes of this game. I hope this won’t be the only time we see Rae Sloane, she is a far better character than her Squadrons portrayal.

In terms of gameplay, Squadrons has a hefty learning curve, especially for those who are not familiar with flight centered games. The controls (for Xbox One) did not feel natural, despite the various combinations and ability to customize your flight controls. I was hoping they would develop a control configuration for those of us used to flying in games like the Battlefront series, but no such luck. All though I was aware that it was solely a first person flight game, I believe Squadrons would benefit by adding a third person mode later in its downloadable content. While the point of the game was to immerse you in the dogfight, I do enjoy being able to see the landscape of space around my starfighter.
Squadrons was an ambitious feat, but the game delivered plays like one still in the early stages of development. There were details that could have been added here or there that would have lifted the game up: a few different ships, cut scenes that breathed life into these new characters and upped the ante of the rivalry, utilizing the previously established characters to their fullest potential, and establishing a main character that was actually relatable. The bottomline is that this game has no redeeming qualities about it and I sincerely hope that Star Wars: Squadrons is not intended to have a sequel. The game does not live up to lineage of Star Wars games and there’s nothing about it calling me back to play it anytime soon. I’d recommend enjoying previous titles and skipping out on this one.
All opinions are those of the author and not of Fantha Tracks.
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